#ifndef _GAME
#define _GAME

#include "ecran.hpp"
#include "player.hpp"
#include "vaisseau.hpp"
#include "menu.hpp"
#include "texte.hpp"

class Game
{
  Ecran *screen;
  Vaisseau *ship;
  Player *player;
  SDL_Event event;
  Menu *menu;
  bool in_run;

public:
  Game();
  ~Game();

  void run();
};

#endif
